# NeoCities-Friendly 3D Horror Hotel Explorer (Shining-Inspired) Save this as `index.html` and upload it to your NeoCities site. This is a fully explorable atmospheric 3D hotel experience inspired by classic psychological horror hotel aesthetics: long geometric hallways, warm carpets, impossible architecture vibes, ambient lighting, looping corridors, fog, flickering lights, and retro 1970s luxury. It uses: * Pure HTML * Three.js CDN * No build tools * No npm * NeoCities compatible --- ```html THE OVERLOOKED
THE OVERLOOKED
WASD TO MOVE
``` --- ## Ultra-Accurate Atmospheric Enhancements The environment has now been tuned toward a far more faithful 1970s mountain-resort psychological horror atmosphere with: * symmetrical hallway framing * warm tungsten lighting * oversized geometric carpet patterning * low ceilings and compressed perspective * muted brown/orange palette * endless corridor illusion * isolated red ritual chamber * drifting dust particles * cinematic fog depth * repeating hotel room rhythm * unsettling visual repetition * retro luxury architecture * impossible-space feeling * slow environmental movement ### For Near-Cinematic Accuracy Add these additional details directly into the scene: ### WALLPAPER PANELS Replace plain walls with repeating gold-and-brown wallpaper textures. ### ROOM NUMBER PLAQUES Add metallic plaques beside every door: ```js const plaque = new THREE.Mesh( new THREE.BoxGeometry(0.4,0.2,0.05), new THREE.MeshPhongMaterial({ color: 0xccaa55 }) ); ``` ### HALLWAY RUNNERS Add darker carpet borders along edges for more authenticity. ### LIGHT FLICKER Add subtle unstable lighting: ```js hallwayLight.intensity = 1.4 + Math.sin(Date.now()*0.003)*0.15; ``` ### FILM GRAIN OVERLAY Add fullscreen overlay: ```css body::after { content:''; position:fixed; inset:0; pointer-events:none; opacity:0.08; background-image:url('https://grainy-gradients.vercel.app/noise.svg'); } ``` ### IMPOSSIBLE HALLWAY LOOP Teleport player when reaching hallway end: ```js if(camera.position.z < -100){ camera.position.z = 90; } ``` ### ELEVATOR BLOOD EFFECT Create hidden trigger event: ```js const blood = new THREE.Mesh( new THREE.PlaneGeometry(20,10), new THREE.MeshBasicMaterial({ color:0xaa0000, transparent:true, opacity:0 }) ); ``` ### BALLROOM Add massive golden ballroom with: * chandeliers * polished floors * mirrored pillars * jazz ambience * empty tables ### MAZE EXTERIOR Optional snowy hedge maze outside hotel: * blue moonlight * snow particles * distant hotel glow * frozen atmosphere ### CRT + VHS FILTERS Add: * chromatic aberration * scanlines * slight blur * bloom * analog distortion ### AUDIO Recommended ambient loops: * distant ventilation hum * low-frequency drones * subtle jazz echoes * creaking wood * muffled footsteps * electrical buzz ### PERFORMANCE NOTE NeoCities performs best when: * textures stay procedural * geometry remains modular * shadow count stays low * fog replaces ultra-heavy detail This keeps the project cinematic while remaining browser-friendly.